Extends:
Modifiers:
Source code
SFVehicle.SFVehicleDecoration%%
%function_comment% | bool | bRep | ||
%function_comment% | float | TempLocX | ||
%function_comment% | float | TempLocY | ||
%function_comment% | float | TempLocZ | ||
%function_comment% | float | TempRotPitch | ||
%function_comment% | float | TempRotRoll | ||
%function_comment% | float | TempRotYaw |
| ClientUpdateLocation () | |||
| ReplicateLocation (vector Location, rotator Rotation) | |||
| Tick (float DeltaTime) |
{
bDirectional=True
Mesh=LodMesh'UnrealShare.AmplifierM'
}